Die of DeathGuides

All Abilities

Every Killer ability and the Civilian ability pool in Die of Death, in one place.

A quick-reference for every Killer kit in Die of Death. Click any character name for the full guide with tips and matchups. The Civilian side draws from a shared ability-card pool — the full confirmed list is below.

Pursuer

MS110
WS8.75
SS27.5
HP900
PlaystyleRushdown
Passive: No passives — Pursuer has no passive abilities — its power comes from a full action kit.
Swing — Quick claw slash after a 0.25s windup. 20 damage on hit.
Cleave — Speed-boosted sword swing that hits multiple targets. 20 damage + 10 Bleed over 5s; ends in 1.5s of Slowness.
Howl — Shockwave projectile that applies Slowness and highlights for 4s; Slowness scales with distance.
Stalk — Short windup → full invisibility. While Stalked: sees all Civilians, Swing locks on, Stamina regen -50%.
Lunge (Stalk) — Long-ranged claw strike available during Stalk. 20 + 10 Bleed.
Chomp (Stalk) — Short-ranged bite during Stalk. 10 + 5 Bleed.

Badware

MS110
WS6.75
SS26.25
HP1010
PlaystyleSnowballer
Passive: No passives — Badware has no passive abilities — its power comes from the Firewall Bypass / Bolt / Rift kit.
Swing — Basic melee Swing — short-ranged pressure; Badware's low 6.75 WalkSpeed makes clean Swing hits hard without setup.
Firewall Bypass — Injects a virus into nearby machinery, taking control. The more machines infected, the stronger Badware gets (Snowballer).
Bolt — Offensive zap that adds to Badware's stacking pressure.
Rift — Mobility through the infected-machine network — fast re-positioning once you have nodes up.

Artful

MS100
WS9.5
SS26.75
HP750
PlaystyleTrapper
Passive: Magicians Intuition — Artful's traps (Implement, MusicBox, Puppets) are passively highlighted to him and a live count is shown at all times.
Swing — Low-cooldown melee hit to pressure Civilians in close quarters.
Implement — Place a wall (100 HP) that blocks sightlines; 15s cooldown.
Copywrite — Place a music box that slows and marks nearby Civilians; 35s cooldown, up to 4. Boxes can be shot and destroyed by Civilians.
Repurpose — Recycle a wall, music box, or Civilian into a new threat (Puppet, speed boost, or thrown wall).

Killdroid

MS110
WS8
SS27
HP900
PlaystyleZoner
Passive: Ignorance — Killdroid can bypass any map barrier — taking routes and shortcuts no other Killer can. (Restricted from H.Q because of this.)
Eject — Short dash/blast that propels Killdroid away from danger or into a fight.
Flight — Vertical / aerial mobility — unique Killer traversal.
Deploy — Places a deployable piece of Killdroid tech that holds chokepoints.
Propel — Knockback / hazard reposition on a Civilian — separates grouped survivors.

Harken

MS114
WS9
SS27.25
HP400
PlaystyleResource Management / Zoner
Passive: Echo Location (Noise Meter) — A Noise Meter is visible to all players. Noise starts at 0; Harken's Calm-state abilities apply Noisy; Civilians with Noisy feed Noise faster; scales with alive Civilians. Noise powers Enrage.
Swing — Basic melee Swing. Harken has the lowest HP (400), so approach after Agitation or Tangle limits the target's movement.
Agitation — A wall-piercing shockwave that applies chip pressure and adds Noise.
Tangle — A spear pull and tether that disrupts spacing and can restore Harken.
Immolate — Trades health for Noise, speed and global pressure; unavailable while already Enraged.

Civilian ability cards

The Civilian side draws from a shared ability-card pool each round. Around fifteen cards are confirmed in the in-game menu. Most cards show only a flavor quote in the shop — exact cooldowns and numbers aren't all listed on the card, so we've kept the descriptions to what the game confirms.

Adrenaline — Civilian card. In-game quote: "D-did you hear s-something?" Reads as a panic/escape tool.
BonusPad — Civilian card. In-game quote: "Through the miracle of science, we WILL prosper!"
Caretaker — Civilian card. In-game quote: "I... couldn't save them..."
Revolver — Civilian card. In-game quote: "The bullet will find his target in the end..."
Cloak — Civilian card. Hides the user from the Killer's sight.
Bugle — Civilian card. In-game quote: "Come on Everybody!! Let's win this thing!!"
Punch — Civilian card. In-game quote: "What are you looking at punk?"
Hotdog — Civilian card. In-game quote: "Gimme the Hotdog!"
Banana — Civilian card. In-game quote: "HAHAHAHA! That NEVER gets old!"
Block — Civilian card. In-game quote: "If push comes to shove, I'd gladly trade my life for those I care about."
Reroll — Civilian card. In-game quote: "I believe in the heart of the cards!"
Dash — Civilian card. In-game quote: "Phew! I'm not even breaking a sweat!"
Pie — Civilian card. In-game quote: "Ohh, smells lovely! Be sure to save me a slice!"
Taunt — Civilian card. In-game quote: "Come get some!"
Flashlight — Civilian card. In-game quote: "Did you see that?!?"

Source: in-game Civilian abilities menu (August 2026). Quotes are copied from the cards as shown.

Civilian synergy cards

A synergy appears when both required abilities share one of the three cards offered at the start of a round. It is a named two-ability card, not a third ability or a separate Civilian character.

Loveshot

Revolver + Caretaker

Revolver becomes the Loveshot variant. Successful shots add healing to its ranged disruption; exact shot and heal values can change between builds.

CarePad

Caretaker + BonusPad

BonusPad becomes a healing pad instead of its normal speed pad. Caretaker remains available on the same card.

Noisemaker

Bugle + Taunt

Bugle and Taunt merge into the blue Noisemaker card. Read the current in-game card and HUD for its tuned effects and values.

SweetTooth

Pie + Hotdog

Hotdog becomes the SweetTooth food variant while Pie remains the second ability. The variant changes Hotdog's healing and max-HP trade-off.

Recipes checked 2026-09-01 against a current deck screenshot and the Loveshot community reference. Balance values are intentionally left non-numeric where the reviewed sources disagree or may age quickly.

Detailed ability guides

Open an entity page for an answer-first explanation, evidence status and practical use.

FAQ

What are all the Pursuer abilities in Die of Death?+

Pursuer has Swing, Cleave, Howl, Stalk (plus Lunge and Chomp while Stalked). Badware has Swing, Firewall Bypass, Bolt, and Rift. Killdroid has Eject, Flight, Deploy, and Propel. Harken has Swing, Repress, Agitation, and Enrage (plus Pummel, Light Piercer, Immolate while Enraged). Full details are on the All Abilities page.

What abilities does Artful have?+

Artful is a Killer (trapper / zone-control). The kit is Swing (melee), Implement (places walls that block sightlines), Copywrite (music boxes that slow and mark Civilians), and Repurpose (recycle walls, boxes, or Civilians into new threats).

Which Killer has the strongest burst damage?+

Pursuer has the highest raw burst among the basic kit — Cleave deals 20 + 10 Bleed and hits multiple targets, while Stalk's Lunge adds 20 + 10 Bleed at long range. Killdroid's Eject + Propel combo is the strongest displacement burst for isolating survivors.

What are all the Civilian abilities in Die of Death?+

The Civilian side draws from a shared card pool. Around fifteen cards are confirmed in the in-game menu: Adrenaline, BonusPad, Caretaker, Revolver, Cloak, Bugle, Punch, Hotdog, Banana, Block, Reroll, Dash, Pie, Taunt, and Flashlight. Most cards show only a flavor quote in the shop.

What are the Die of Death synergy combinations?+

The four named combinations checked on 2026-09-01 are Loveshot (Revolver + Caretaker), CarePad (Caretaker + BonusPad), Noisemaker (Bugle + Taunt), SweetTooth (Pie + Hotdog). Both required abilities must appear together on the card you choose.

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